Monday, January 2, 2012

$181.09 - Ainol Novo7 (Novo7 Paladin) 7 Inch Ice Cream Sandwich Android 4.0 Tablet PC Capacitive Touch Screen MIPS-Based XBurst 1GHz CPU 512MB Wifi (Black)

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The new optimized direct access to application unlock

?Ainol NOVO7 with a new 4.0 system, in the continuation of the corrugated unlock 3.X system interface based on the rich interface features to unlock.

The new kernel based on Linux UI operations smooth and natural

Ainol NOVO7? Prince of the MIPS architecture is JZ4770 program, Andrews advanced new system hardware configuration with excellent, with good performance, UI actions smooth feeling full.

All virtual button interface layout better

Android 4.0 there is an important feature is support for all virtual buttons, respectively, the lower left corner return key, Home key and multi-task switching button. The lower right corner is the time, network status, power information, notification information of the system status bar.

Multi-task easily switch views, close the program

Ainol NOVO7 retains 3.X system multitasking switching, and has been further improved. In the original multi-task switching operation thumbnail display interface, users can ease to be at the same time listening to music, play games, browse the web and many other operations, same feeling comfortable with the PC operating experience.

More importantly, NOVO7 4.0 supports multi-task in addition to the new system to switch, but in particular to increase the functionality of the program closed. Users simply select the thumbnail you want to close the application, you can gently slide right off, the operation is very convenient, but also very practical

The first ice-cream sandwich tablet
NOVO 7, the first ice-cream sandwich tablet on the world by google's offical recognition. Lots of fantastic new funtions bring you more exciting using experience. It is the most amazing android tablet.

android 4.0 tablet pc 01

Power-efficient CPU and GPU
XBurst processor 1GHz frequency just meet the HD decoding for games. Powered with JZ4770 chip under MIPS architecture features with ultra-low power, powerful computing power, multimedia capabilities.Equipped with graphics chip GC860 an upgraded version of GC800 which makes 3D images to look more smooth and clear, allowing users to experience the miracle of the proximity to the real game.

android tablet pc 002

Gameloft genuine games
NOVO7 can play Gameloft genuine games, "Spider-man" is installed. The powerful Xburst cip gives games realistic graphic, and also make games much smoother.
android 4.0 tablet pc 004

Advanced Capacitive screen
Dual Touch Capacitive Touch. High light transmittance, waterproof capacitive screen, easy to operate and freely.

android 4.0 tablet pc 005

300M wireless speed, WIFI and Ethernet to select support 802.11n WIFI and Ethernet. Work and entertainment is fully satisfied.
android 4.0 tablet pc 006

?

1080P HD decoding Compatible with MOV, MKV, AVI, RM, TS, TP, M2TS, VOB, DAT, MPEG, MP4, 3GP, FLV, WMV, MPG format, support up to 1920*1080 resolution video.

?OTG, Support multi-partition hard disk storage Support EXFAT, NTFS, FAT32 with multi-partition hard disk storage. Support more than 4G video file playback.

android tablet pc






Source: http://www.brilliantstore.com/laptops-tablet-pc-no-os-ce1040.html

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60beat iPad Gaming Accessory Could Be The iOS Missing Link ...

It appears the iPad gamepad of our dreams has finally arrived. The 60beat is a full-sized gamepad designed for iOS devices and it connects to iPads and iPhones via the headphone jack. While there aren?t many games that support the technology (yet), the concept is fairly simple. The controller works by sending signals through the devices? microphone jack.

Works with all 60beat GamePad compatible games
Package includes : GamePad and Audio Splitter
4 foot cable from GamePad to headphone jack
Color is white with black joysticks and buttons
Made from hard resin plastic

Because it is portable it won?t bog down your baggage like the iCade accessory and it should be trivial for games makers to add support in future titles. $50 is a little pricey, but it might mean the difference between fun and failure when it comes to run and jump classics like Mega Man on the iPad.

Product Page

Source: http://techcrunch.com/2012/01/01/60beat-ipad-gaming-accessory-could-be-the-ios-missing-link/

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RolePlayGateway?

Hey guys, #Chance here and as for a new year?s present on another I site I am on. Myself and some of the staff put together this piece awhile ago however have refined it quite a bit. Most of these tips are common to everyone but a refresher never hurts and some people might learn something new. Also as a warning there is a lot to read so please do take time and have a safe New Year everyone.

Role-play Tips
Role-play Tip # 01 - Detail
- - - - -
Live. Make your character real. Don't be a collection of pixels... Bring your character to life. Give them action. Here's an example:

/me looks across the counter, staring at the selection of soft drinks before turning his gaze to the coffee. Sniffing the air as if to judge the taste by its smell, he smiles. "Hey... Can I get a cup of that coffee there? Two cream and a sugar, please." He reaches into his pocket, and pulls out his wallet to pay.

That's a little better than:

/me walks into the cafe. "Can I have a coffee please?"

So, give your character a bit of depth to their actions. It's worth the extra bit of time needed to type out. You don't need to write a novel, of course, but a little bit of work will be well rewarded.

Roleplay Tip # 02 ? God-modding
- - - - -
A lot of people have this confused with power gaming, which, while related, is something different.

God-Modding

God-modding is where you decide that nothing hurts you, that no action taken against you causes you any kind of setback/pain/whatever. While it's mostly men who are guilty of this (blame action movies, video games, testosterone, whatever), some women are, too. I'll give you some examples:

-The vampire who cannot be hurt by you, whether it be because of supernatural powers, some magic spell that makes him better than the rest, etc.

-The Streetfighter who has so much experience, she can see any move you make before you know what you're thinking, and therefore dodges any attack you make.

-The soldier who has a prototype bullet-proof vest, capable of stopping any calibre of bullet without even so much as bruising him.

There are many other examples of which I have seen in my travels around different forums and such. Look at yourself, atthe way you play, and you might find yourself guilty of something like this. Take a hit now and then, lose a fight ... You might be surprised at how good the outcome can be.

Roleplay Tip # 03 - Power gaming
- - - - -
Power gaming is when you decide for someone else what they're doing. You're taking away their choices, and making them react how you want them to react.

Power-Gaming

I'll give you a couple of examples:

1 - /me looks at the man and throws a punch at him, hitting him in the head and knocking him out. He walks over to thedowned man, drawing his blade, and stabs him in the heart. He pulls the knife free and wipes it on the dead man's shirt, then walks away.

2 - /me grabs her lover and kisses him deeply. She moans as her man pulls at her shirt, and gasps in fear and pleasure as he rips her bra free. "Oh, Rick! You're so strong!" He looks at her breasts and massages them roughly, using her for his own pleasure.

Now, let's see what went wrong in those two example, and then fix them:

1 - In this example, the person posting not only decided that their punch hit the person, but also that it knocked his victim out, and that he had enough time to kill him. He gave the person no chance to defend himself. Perhaps the person wanted to dodge. Perhaps he was willing to take a hit, but play it as reeling back, not being knocked out. Regardless, theperson attacking took too many liberties. Here's what should have happened:

/me looks at the man and throws a punch at him.

Not very detailed, sure, but it stopped before there was any power gaming. It lets the other person decide what action they're going to take.

2 - In this example, the woman decides that she's writing erotica, and not role-playing. She's writing all that she wants, and doesn't let the man have his say. What if he's not a breast man? What if he's not rough, and wouldn't relieve her of her bra in such a way? Here's what should have happened:

/me grabs at her lover, wanting to kiss him deeply.

Again, not very detailed, but doesn't power game. It gives the man a chance to give his input.

Hope this inspires you to take a look at your own roleplay. If you're guilty of power gaming, then maybe you can adjust your style.

RolePlay Tip # 04 - Profiles
- - - - -
As a roleplayer, your profile is the best way to sell yourself. Without talking to you, someone will be able to tell a bit about you like by what you put in your profile.

Let's look at my profile for example... Go ahead click here - PROFILE Here's what you'll find:

-Detailed descriptions for everything ranging from eye colour to sexuality. It?s all about making your character desirable to play with.

-Images. Everyone likes to know what the character looks like. Be it for attraction purposes or just so they can makes a comment here or there. Getting yourself a picture is a really good idea. Especially as you can then request a fancy signature or avatar from our Enchanters!

-Background history. If you?re a 2000 year old elven mage with enough destructive force to break the planet in two, then although you?re going to be told to tone it down a bit, the scolding won?t be as bad if you at LEAST have a detailed history describing why you?re so awesome. The history of a character really makes them. It?s all-well being super awesome right now, but if you have a lame history it really retracts from your characters appeal.

Some of you want to appear to be 'normal', and keep your more extreme roleplay notes about yourself out of your profile. Others might want their whole profile to be advertisements for future Final Fantasy setups. That's fine, but it does nothing to identify you as someone who is worth role-playing with, so you may need to adapt. If that's how you want to identify yourself, while still wanting roleplay, perhaps have a few words about contacting you for roleplay details.

Roleplay Tip # 05 ? Entering Pre-Existing Scenes
- - - - -
Roleplay Etiquette. There are many, many things that fall under that topic, one of them being pre-existing scenes.

Say you notice a particularly interesting storyline, whether it be Dark Alley, Force Park 1, LoveLife Isle of Lust, Ravage Buggery Factory, or whatever, and you encounter someone having a sex scene. You might want to watch, or even join in. However, it's wrong to just barge into it without an invitation. You could find yourself muted at best, or ejected and banned from the storyline at worst. Here?s how to handle:

IM one or both players, and ask if you can join in. Give them a moment or two to discuss it between themselves, and see what happens.

They'll let you know. If you are accepted, go ahead and enjoy. However, if even one of them says no, no matter if theother really wants you in, walk away. Trying to intrude where you're not wanted equals harassment, and you can find yourself in some deep trouble with moderators.

Roleplay Tip # 06 ? Meta-gaming
- - - - -
Meta-gaming is when you're in an immersive, character-driven roleplay, and you use information that you, the player know, but your character wouldn't. I'll give you some examples in the following paragraphs.

The most common bit of meta-gaming people make during roleplay is when they first meet someone. What do they do? They call that total stranger by their name. Unless you're a gifted psychic, you shouldn't know the stranger's name, or that he's a stalker/undercover officer/hired thug/etc. Just as with most people you'd meet for the first time in real life, your character wouldn't know the other's name or employment history.

Another example of meta-gaming is when you read that person's profile, and use something against them. Let's say it says in their profile that the character has a dark past, say having accidentally set a fire that got someone hurt or killed. You shouldn't approach them and mention it. That's something to be found out during roleplay, and earning that character's trust.

Some players have their avatars wear titler?s that provide some info so that you don't have to read their profile. Sometimes it's overt, such as the character having obvious trembling, a wound or two, that they cough a lot, or something to those effects. Others have covert information on their titler?s, with things like they have a concealed weapon, that they're in disguise, and so on. To use their covert info against them is a no-no. You ought not to approach them and mention thegun you know is in the back of their belt. That titler is just meant to show you that should you engage that person in a fight, they're not just saying from out of nowhere that they have a weapon.

Go forth; learn about other characters through roleplay. Just as you may want to let your character have an air of mystery about them, let other characters have their secrets until they are revealed to you.

Roleplay Tip # 07 ? Avatar Appearance
- - - - -
Unfortunately, since people on some fourms [not saying this one] is somewhat visual, some people will refuse play unless your avatar looks top notch. I, myself, have encountered vain folk who refuse to play unless it looks like you've spent thousands on your avatar. Sometimes, even the best of paragraph players are unwilling to give you a chance unless you look good (what a cartoon has to do with roleplay ability, I'll never know).

There are many places you can go, if you're patient and persistent.. Try deviantart, photobucket and perhaps some of thechan sites too. Some people argue that image props should be given to certify that the art belongs to another artist; this is entirely up to you. I myself don?t much care about where your picture came from or who drew it, all I want is to see it so I have a mental idea of what I?m interacting with.

Roleplay Tip # 08 ? Sexual Play
- - - - -
A lot of you engage in sexual roleplay. Whilst exploring an erotic scenario, it's common to get sexually aroused, but you should also learn to control yourself. You're playing with someone else, and not just yourself. That person is there for roleplay... They're showing you respect enough to spend time role-playing with you. Show them the same respect in return.

Don?t make obscene comments towards those you play with and don?t add outside pressure for unwanted events to occur IC. Remember, not everyone cares that you have a member the size of a barge pole or breasts that make the Titanic envious. Remember, the Titanic sunk.

Roleplay Tip # 09 ? Detail Revisited
- - - - -
Paragraph roleplay takes time. We know this. It's why a lot of people hate it, as they want something fast rather than have it detailed. However in most fourms we strive on detail. Give your fellow players something to use, to run with, even if it?s just a reaction. Of course we don?t expect a block of text either; in fact a block of text wouldn?t necessarily be a good thing. With such a long post, you run the risk of power-gaming by not letting them react.

When making your post, you don't have to add every thought your character is thinking. Instead of telling us how you're thinking about how handsome someone is, how you wish the other person would put down their knife, how this situation reminds you of something twenty years ago and how that similar experience has left you ready to face this. Simply imply, perhaps, that your character is lost in though. Inner monologue works well in books, but in roleplay, the other person cannot read your mind, and therefore you don't have to waste your time in posting it in mass.

I could go on about how too much detail can ruin your roleplay, but then that would be too ironic.

Roleplay Tip # 10 - Typos
- - - - -
With paragraph roleplay, we're all aware that we're eating time when writing our posts. You might get impatient as you wait for the other person/people to post, and when it's your turn, you're determined to get yours out as soon as possible. However, when doing so, please be aware of how good your spelling is. Many times, in my own experience, I've had to ask someone to write their post out again because in their hurry to post, they've written something unintelligible. It's odd, but a lot of people for whom English is a second language don't have this problem because they actually put effort into watching what they write, but I digress...

Even for those people without Microsoft Word to check their spelling, there are plenty of online pads you can paste your work into to have it check your spelling. For those that use Google Chrome as a browser, I?m told that checks your spelling anyway. Might not be a bad thing to have even if it?s just acting as a spell-check.
Roleplay Tip # 11 ? Post-Jumping
- - - - -
One of the key elements to paragraph roleplay is patience. When you're playing with someone, you like for them to wait for your posts; it goes both ways. Are they taking longer than you to post, so long that it irritates you? Don't play with them. However, if you are spending time with them, give them the courtesy of waiting for them. It's beyond irritating to almost have what you want written down, only to have to delete what you had in order to accommodate what was said by someone else.

Some of you may find yourselves in situations where you're dealing with more than one person. Whether it's a crowded tavern, a busy street corner, or a sex scene with multiple partners, you're going to have to be patient. For some (like myself), one-on-one interactions are far preferred to group scenes, but if you find yourself with more than one person, try shortening your posts if possible. Sure, detail is great, but as we learned a couple of lessons ago, it can also take away from the flow of a scene. Experiment, and see if you can find the right balance. Also, once an order is established, keep it constant. If you want to opt out for a turn, simply ask (out of character) for someone else to go before you.

in BleachGotei posting order is often always organised and skipping someone due to them taking a rather large amount of time simply does not work. It messes up the posting order and leaves a person idle. Try not to do it. Ever. If you have a problem with a person not posting, you can politely request that they exit the storyline as soon as possible and then you can avoid playing with them in the future.

Roleplay Tip # 12 ? Character Background
- - - - -
As you travel around Bleach Gotei, you'll see all profiles containing character roleplay backgrounds. You'll see many with things like this:

- I was a highborn princess who'd been out riding one day, and was kidnapped by slavers. Sold to an abusive master, she's spent the last few months plotting her escape. The problem with this one is that yet again, a princess has been stolen away. How many kingdoms are there out there where the king doesn't care enough about his daughter being kidnapped to stop at nothing to see her returned? It's just not original.

- After three tours of duty in Rukongai, my character retired from the military and joined the Soul Society Special Services After serving with distinction, he retired from the S.S.S.S. to come and (insert story why he is where he is now.)
The problem with this background is that if someone were so amazing, why is he hanging around in whatever dump he's in? What's the motivation to go from serving his country and government to move to a backwater burg to do whatever it is he's doing? Not to mention the hundreds of other former military, badass arms dealers, Olympic-calibre athletes, etc. that live there as well.

Basically, there's nothing at all wrong with just being an average person. Instead of a princess, why not be the daughter of a simple and humble farmer? Instead of a super agent, why not be the son of a manual labourer and a stay-at-home mom? There's no need for some outlandish background for your character. Don't let any RL ego, or lack of one, make your character out to be "the best".

RolePlay Tip # 13 ? Pre-Written Posts
- - - - -
In my travels, I've met many role-players. After getting to know them, some have admitted that they use note-cards to write various responses on. However, instead of clearing the slate, as it were, they save the responses for use in other sessions. This seems like a great idea, yes? Wrong. When you do this, you really are doing nothing more than what an Xcite! Product does... the only difference is that no one is clicking on you. It takes more time, yes, but go ahead and respond on the fly. It's a more honest way to roleplay, and keeps you from being a repetitive device.
Basic Role-Playing Terms
Role-Playing (role-play, RP, RPing):
The concept where one acts out scenes and stories with others around a particular theme by assuming a "role" and taking on the personality of a particular character. It is your character acting out or telling his or her own particular story. Everything that you post is to that end. It refers to a situation of fictional context whereby you portray yourself as someone you are not. It allows you to be whatever you want as though you were playing a part in a large multi-levelled interactive movie.

Out of Character (OOC):
The typist, the person behind the avatar, the RL person behind the keyboard.
OOC: Anything that occurs and/or relates to things out of the game. This means you are speaking with your OWN voice and not the voice of your character.

In Character (IC):
The character in your screen, the avatar and the role/character/personality you have given him/her.
IC: Anything that occurs in and/or relates to what happens in the role-playing game (to/by the characters). If you are talking "IC" it means you are speaking with the voice and words of your character. When making IC posts, you should NEVER use abbreviations (how r u?, lol, rofl, etc.) or emoticons.

IC/OOC Line:
The line between ?in character? and ?out of character.? Players are not their characters and are not necessarily even like their characters, and vice versa. Realize that everything that is happening when IC is just that - a character someone is playing in a game. Do not take IC actions, insults, fights, etc. personally. You may not like another character, but respectthe fact that they are just that, a character.
Creating your character.
Before you can start to role-play, you have to create your character:
This can be a character as complicated or uncomplicated as you choose and are comfortable with.

A few things to think about when creating your character.
- Personality
- Appearance
- Background
- Quirks and/or habits

Before you begin playing your character, here are some questions you could ask yourself:
Who is your character?
What has your character been through in life that made him/her this way?
What is his/her goal in life?
What does he/she believe in?
What is his/her background and upbringing?
Is your character good? Evil? Somewhere in between?
By answering all of these questions, you build up a picture of what your character is like, and it gives information for you to draw upon when you RP. You can go as far as you like with this, even building up a personal profile for yourself with details that others do not need to see, but will find out through interaction with your character.
E.g. what is your character's favourite colour?
Favourite book?
Does he/she have any family?
Is he rowdy?
Quiet?
Charming?
Friendly?
Deceitful?

By building this profile, you are breathing life into your character. A lot of it may never be used but think about real life. You may get into a conversation with other people you meet and even if these questions may not be asked, they do colourthe way you converse. They define who you are, and this is no different for your character.

Once you have done this, you will have a clearer picture, and you might already have ideas about how your character might react in different circumstances.

Acting the Part:
This is the meat and bones of role-playing. In fact, this is what the word actually means - playing a role. In other words, you are just acting the part of your character for the time you are playing the game. This is not as difficult as it might sound. You already have the background information you need. You know who your character is, what his/her aims are, you just need to put that into practice.

Keep it real:
No matter what kind of role you have chosen to play. Try and keep your character and his/her behaviour as realistic as possible.

One of the biggest things to affect the way you play your character is his/her alignment - whether he/she is good, evil, or neutral. A common misconception about alignment is that it is very black and white, but this is not necessarily the case. Just like in the real world, there are many shades of good and evil.

Keep in mind:
When you start role-playing with the character you have created. Your character?s personality will develop through thethings and events that happen to him/her. Other characters he/she meets and has relationships (in whatever form) with will shape your character and his/hers feelings about and/or views on certain things.

You can start out with an incredibly detailed background for your character and have certain ideas of where you see your character going in the future. But... the fun of role-playing is just, that no matter how determined you are to lead your character a certain way, one meeting with a stranger could turn his/her life totally upside down. You are not the only one in control of what happens. Role-playing is interactive.

Source: http://feeds.feedburner.com/RolePlayGateway

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Sunday, January 1, 2012

New Years Eve NBA

Show Me The Money!!!!!

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Source: http://www.cappersmall.com/forums/f8/new-years-eve-nba-468731/

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Georgia football: Optimism flows after transitional year for Bulldogs

TAMPA, Fla. -- On the first day of 2011, several members of the Georgia football team gathered in Athens to discuss the future of the program. They had just lost in embarrassing fashion, finishing a losing season with a bad defeat.

?Hey, something?s got to change,? said center Ben Jones, describing the tenor of the meeting. ?As the seniors, we sat there and said, ?What can we do to win this year?? ?

The result was the turnaround year -- from 6-7 to 10-3 (entering Monday?s Outback Bowl) that the program needed. Coach Mark Richt began the year with his job in jeopardy and finished it set to receive a contract extension.

But there?s another way to look at 2011 -- as a transition year. Those around the program see reasons that the year will prove not just to be a job-saving year, but will be the start of an upward trajectory.

?The past couple years we definitely regressed a little bit, I guess, when it comes to Georgia football,? quarterback Aaron Murray said. ?And I think this year we took a few steps forward, really changed a lot of opinions on what people had about our program, our toughness and what we?re capable of doing.

?I think people are now starting to think about Georgia as a real contender, especially with how young we are. We?re going to be a team to be reckoned with.?

The reasons for the turnaround are well-chronicled: the so-called ?Dream Team? recruiting class that signed in February, improved team chemistry and general improvement from the defense in the second year of a 3-4 system.

All of those factors don?t have to be one-year improvements.

?We?ve got a lot left,? defensive coordinator Todd Grantham said.

It starts with players. Murray is only a sophomore. While key seniors are leaving, none of them by themselves are responsible for the turnaround.

Last year?s recruiting class largely lived up to its billing. Tailback Isaiah Crowell (Carver High) had some off-field issues and injury trouble, but he was also the SEC Freshman of the Year. Nose tackle John Jenkins helped make the defense stout against the run. Receiver Malcolm Mitchell was perhaps the best playmaker on offense.

That doesn?t even account for linebacker Jarvis Jones (Carver High), who sat out last year after transferring and this year became a consensus All-American.

But the improvement may go back to that meeting on Jan. 1, 2011, among Ben Jones, cornerback Brandon Boykin and others who would be seniors on this year?s team. Players and coaches often claim that team chemistry is better than the previous year, but after the departures of many players from the 2010 team, including some who were pushed out, the locker room chemistry did seem improved.

Richt, wrapping up his 11th season at Georgia, called this year?s team one of his favorites, including his time as an assistant at Florida State. He compared the 2011 Bulldogs to his 2002 team, which went 13-1 and won the SEC championship and Sugar Bowl.

?You had some really great seniors that year that really bought into the way we were doing it, and this group did the same thing,? Richt said. ?There?s a few guys that certainly could?ve gone pro and said, I?m not going to deal with this mess. But they stayed, and they believed. I thought that was a very positive sign when your Boykins and your (Cordy) Glenns and Ben Jones, the guys that ended up sticking around and believed and led.

?But we also decided as a staff that we were going to take a big-time positive approach to the season, and we knew all the negativity that was swirling around, and we knew that we had to make our Butts-Mehre Building a place where they could show up and feel good. That was a big part of the approach, and I think it helped out a lot.?

Boykin, Glenn and Ben Jones are seniors who are leaving. But Boykin, in citing his optimism for the program he?s leaving behind, cited leadership and commitment behind the scenes.

?Us winning 10 games this year gave people in our program a lot of confidence that we could do it again,? Boykin said. ?Especially with the schedule that we?ve got that people probably consider easy, for an SEC schedule not having to play some of the teams like Alabama, LSU. There?s a great chance for us to be able to go back to Atlanta and play for an SEC championship and maybe even a national championship.?

Source: http://www.ledger-enquirer.com/2012/01/01/1876705/georgia-football-optimism-flows.html

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Virginia gives London raise, contract extension

CHARLOTTESVILLE, Va. (AP) -- Virginia football coach Mike London has won a two-year contract extension and a raise, increasing his annual salary to $2.1 million.

News of the contract restructuring came Friday from Atlanta, where London is preparing the Cavaliers for their first bowl appearance since the 2007 season. Virginia faces Auburn in the Chick-fil-A Bowl on Saturday.

The two-year addition will extend London's contract through 2016. The raise increases his salary by $400,000 annually. London's extension also includes a longevity bonus effective January 2015.

Virginia athletics director Craig Littlepage said the assistant football coaches on London's staff will also see their pay increase. He said contract changes are critical to maintaining the program's momentum.

London was named the Atlantic Coach Conference's coach of the year after leading the Cavaliers to an 8-4 record.

Copyright 2011 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

Source: http://sportsillustrated.cnn.com/2011/football/ncaa/12/30/virginia-london.ap/index.html?xid=si_ncaaf

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